SoLoRoC GUILD ARCHIVES / A PRELUDE
The Shape of Companionship
Lïr meets Graktür and his lynx Nowa. She takes an archer’s form, earns Boros’s trust, and walks onward with a spirit companion. Six panels, signed Pascal × Adelheid.
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Every journey leaves a story. Here rest the illustrated chronicles, relics, heroes, and small lights that refused to go out.
THE LONG MEMORY
SoLoRoC GUILD ARCHIVES / A PRELUDE
Lïr meets Graktür and his lynx Nowa. She takes an archer’s form, earns Boros’s trust, and walks onward with a spirit companion. Six panels, signed Pascal × Adelheid.
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SOLSPIRE / STANDALONE COMIC
A treasure that turns hostile eyes aside. A companion who stays in sight. Jon and his company enter the Hollow Choir in a complete seven-panel Solspire story.
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S2E01 / SoLoRoC GUILD ARCHIVES / 14-PANEL COMIC
Lïr repays one brother, crosses two impossible cities, and carries a small act of fellowship through Ashenvale—until a familiar tabard reaches the druid for whom it was meant.
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SoLoRoC GUILD ARCHIVES / SEASON EPILOGUE
Letters before the Light. Then the road home to Orgrimmar, with Axis and Nowa beside Lïr. Two closing pages, signed Pascal & Thaeios.
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SoLoRoC GUILD ARCHIVES / TWO-PAGE COMIC
An unlikely ally in Deatholme. Five SoLoRoX in Shadowfang Keep. And onward to Blackfathom Deeps. Earned, not bought.
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MIST WAY / ASURYAN’S SECOND FEAST
The Skink’s comic, entered into the Mist Way on 14 September 2026. The gods had their answer. Someone still had to carry ours.
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PART III / SoLoRoC GUILD ARCHIVES
Two shamans, one paladin. Nowaneedmojo, Cragkiller, and Lïr descend beneath Orgrimmar and clear Ragefire Chasm together for the guild.
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AISLINN / COLLECTED LOGBOOK
The complete logbook so far: 25 pages, from the Eastern Colonies to Rethia the Resolute. The latest dispatch calls us back to the tower: the Druchii have sent assassins again.
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AISLINN / RELIC
Revelation. Sanctuary. Dawn. Three inscriptions, one examination—and the verdict of the Phoenix King.
Examine the bow
01 / CHRONICLE
A warm hearth, a poisoned Greene, silk wristbands, and one violet doorway. Lïr has learned how to wield the Light. Now he must learn whom it serves.
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02 / CHRONICLE
A blessing between friends, a dark brazier, and a question only Lïr can answer. The trial asks whom the Light should serve. Lïr returns with names.
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01 / ARCHIVE JEST
He remained a miner. He merely recognised that the finest weapons had already been made—and that Thrïïr had plans for the gems.
Inspect the evidence
02 / GUILD TALE
A mage, a classless blacksmith’s tool, and an undead Rogue waiting at Deathknell. The Silver Hand should have chosen shields.
Follow the loophole
03 / GUILD TALE
One cancelled hearth, fifty silver, and a guild economy with impeccable narrative timing. The Light was meant to take Thrïïr home. He merely let it out.
Unchain the Light